Initial commit: ASCILINE YouTube Streamer

ASCII-art YouTube streaming for the Tesla in-car browser.

- FastAPI server on a Mac mini, no Docker.
- yt-dlp resolver: ID/URL/search.
- ffmpeg with -re -fps_mode cfr for source-paced video; trivial drain
  consumer.  Separate ffmpeg for AAC/ADTS audio.
- Vendored ASCILINE renderer (MIT) for the binary wire protocol; pure
  fillText color path, on-demand selection flush.
- HMAC PIN-gated cookie; Secure flag scheme-aware so /audio works on
  plain http during local dev.
- LOW preset (120x50 24fps) verified clean on M4: FPS 24/24, JIT ~42ms.
This commit is contained in:
Erhan Keseli
2026-06-13 18:05:19 +02:00
commit 74f49c7712
21 changed files with 4127 additions and 0 deletions

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// ASCILINE YouTube streamer — Tesla browser frontend.
//
// Wire protocol (unchanged from vendor/asciline): text INIT message
// "INIT:fps:mode:cols:rows:pixel" then binary frames whose first 4 bytes
// are a big-endian frame index and whose body is mode-dependent (mode 1
// = utf-8 text; modes 2/3 = [charCode,r,g,b] per cell).
'use strict';
const queryInput = document.getElementById('query-input');
const btnPlay = document.getElementById('btn-play');
const btnStop = document.getElementById('btn-stop');
const presetBtns = document.querySelectorAll('.preset-btn');
const presetHint = document.getElementById('preset-hint');
const btnMute = document.getElementById('btn-mute');
const volumeSlider = document.getElementById('volume-slider');
const playerContainer = document.getElementById('player-container');
const asciiPlayer = document.getElementById('ascii-player');
const canvas = document.getElementById('ascii-canvas');
const ctx = canvas.getContext('2d');
const idleOverlay = document.getElementById('idle-overlay');
const audioEl = document.getElementById('ascii-audio');
const statusTitle = document.getElementById('status-title');
const statusLive = document.getElementById('status-live');
const statusState = document.getElementById('status-state');
const statusFps = document.getElementById('status-fps');
const statusPerf = document.getElementById('status-perf-hint');
let appState = 'idle'; // idle | resolving | playing | error
let ws = null;
let sessionId = null;
let pollTimer = null;
let currentPreset = 'low';
let selectedPreset = 'low';
const WS_MAX_RETRIES = 5;
let wsRetryCount = 0;
let wsRetryTimer = null;
// Renderer state. Master clock is wall-clock, anchored on the first
// server frame (audio's currentTime updates in coarse ~250 ms steps which
// caused stall→batch-drop bursts on the M4). A small lead lets the very
// first frame paint immediately instead of waiting half a second.
const frameBuffer = [];
const FRAME_BUFFER_MAX = 3; // server queue is 2; 3 keeps ~125 ms of slack
const PRESENT_LEAD_MS = 60;
let targetFps = 24;
let renderMode = 1;
let pixelMode = false;
let readyToRender = false;
let gridCols = 0, gridRows = 0;
let charWidth = 0, charHeight = 0;
let xPos = null, yPos = null;
let dotImageData = null;
let selectionBuffer = null;
let clockAnchored = false;
let streamStartTime = 0;
const textDecoder = new TextDecoder();
const CHAR_LUT = Array.from({ length: 128 }, (_, i) => String.fromCharCode(i));
// HUD: painted FPS plus worst paint-to-paint gap (JIT) and current client
// buffer depth. JIT exposes bursts that a 1-second average would smear.
let frameCount = 0;
let measuredFps = 0;
let lastFpsUpdate = 0;
let fpsWindowFrames = 0;
let fpsWindowStart = 0;
let fpsBelowThreshold = false;
let lastPaintTime = 0;
let maxPaintInterval = 0;
// ───────── Preset selection UI ─────────
presetBtns.forEach(btn => {
btn.addEventListener('click', () => {
const p = btn.dataset.preset;
if (p === selectedPreset) return;
selectedPreset = p;
presetBtns.forEach(b => b.classList.toggle('active', b.dataset.preset === p));
if (appState === 'playing') presetHint.classList.remove('hidden');
});
});
// ───────── Volume / mute ─────────
let isMuted = false;
volumeSlider.addEventListener('input', () => {
if (!audioEl) return;
audioEl.volume = parseFloat(volumeSlider.value);
isMuted = audioEl.volume === 0;
updateMuteBtn();
});
btnMute.addEventListener('click', () => {
isMuted = !isMuted;
if (audioEl) audioEl.muted = isMuted;
updateMuteBtn();
});
function updateMuteBtn() {
btnMute.textContent = isMuted ? '🔇' : '🔊';
btnMute.classList.toggle('muted', isMuted);
}
// ───────── Canvas setup ─────────
function buildCanvas(cols, rows) {
gridCols = cols;
gridRows = rows;
const syncSize = (el) => {
el.style.width = playerContainer.clientWidth + 'px';
el.style.height = playerContainer.clientHeight + 'px';
el.style.objectFit = 'contain';
el.style.position = 'absolute';
el.style.top = '0';
el.style.left = '0';
};
if (pixelMode) {
canvas.width = cols;
canvas.height = rows;
canvas.style.display = 'block';
canvas.style.imageRendering = 'pixelated';
dotImageData = ctx.createImageData(cols, rows);
const d = dotImageData.data;
for (let i = 3; i < d.length; i += 4) d[i] = 255;
syncSize(canvas);
asciiPlayer.style.display = 'none';
return;
}
canvas.style.imageRendering = '';
dotImageData = null;
ctx.font = 'bold 8px Courier New';
charWidth = ctx.measureText('M').width;
charHeight = 8;
canvas.width = cols * charWidth;
canvas.height = rows * charHeight;
canvas.style.display = 'block';
selectionBuffer = new Uint8Array((cols + 1) * rows);
for (let r = 0; r < rows; r++) selectionBuffer[r * (cols + 1) + cols] = 10;
syncSize(canvas);
const cw = playerContainer.clientWidth;
const ch = playerContainer.clientHeight;
const fs = Math.min(cw / canvas.width, ch / canvas.height);
const ox = (cw - canvas.width * fs) / 2;
const oy = (ch - canvas.height * fs) / 2;
asciiPlayer.style.width = canvas.width + 'px';
asciiPlayer.style.height = canvas.height + 'px';
asciiPlayer.style.position = 'absolute';
asciiPlayer.style.top = '0';
asciiPlayer.style.left = '0';
asciiPlayer.style.transformOrigin = 'top left';
asciiPlayer.style.transform = `translate(${ox}px,${oy}px) scale(${fs})`;
asciiPlayer.style.fontSize = '8px';
asciiPlayer.style.lineHeight = '8px';
ctx.font = 'bold 8px Courier New';
ctx.textBaseline = 'top';
xPos = new Float32Array(cols);
yPos = new Float32Array(rows);
for (let c = 0; c < cols; c++) xPos[c] = c * charWidth;
for (let r = 0; r < rows; r++) yPos[r] = r * charHeight;
}
// ───────── Render loop ─────────
function renderFrame(now) {
if (appState !== 'playing' || !readyToRender) return;
requestAnimationFrame(renderFrame);
if (frameBuffer.length === 0) return;
if (!clockAnchored) {
streamStartTime = now - frameBuffer[0].time * 1000 - PRESENT_LEAD_MS;
clockAnchored = true;
}
const masterClock = (now - streamStartTime) / 1000.0;
// Drop frames that fell visibly behind (>100 ms) so a tab that was
// backgrounded for a moment doesn't replay a backlog on resume.
while (frameBuffer.length > 1 && frameBuffer[0].time < masterClock - 0.1) {
frameBuffer.shift();
}
if (frameBuffer[0].time > masterClock + 0.05) return;
const frameObj = frameBuffer.shift();
const frame = frameObj.data;
frameCount++;
if (lastPaintTime > 0) {
const gap = now - lastPaintTime;
if (gap > maxPaintInterval) maxPaintInterval = gap;
}
lastPaintTime = now;
if (now - lastFpsUpdate >= 1000) {
measuredFps = frameCount;
frameCount = 0;
lastFpsUpdate = now;
const jitter = Math.round(maxPaintInterval);
maxPaintInterval = 0;
statusFps.textContent =
`FPS ${measuredFps}/${Math.round(targetFps)} ` +
`JIT ${jitter}ms BUF ${frameBuffer.length}`;
}
fpsWindowFrames++;
if (now - fpsWindowStart >= 5000) {
const windowFps = fpsWindowFrames / 5;
fpsBelowThreshold = windowFps < targetFps * 0.70;
statusPerf.classList.toggle('hidden', !fpsBelowThreshold);
fpsWindowFrames = 0;
fpsWindowStart = now;
}
if (renderMode === 1) {
asciiPlayer.style.display = 'block';
asciiPlayer.style.color = '#fff';
asciiPlayer.textContent = frame;
return;
}
if (pixelMode) {
const view = frame;
const data = dotImageData.data;
for (let src = 0, dst = 0; src < view.length; src += 3, dst += 4) {
data[dst] = view[src + 2];
data[dst + 1] = view[src + 1];
data[dst + 2] = view[src];
}
ctx.putImageData(dotImageData, 0, 0);
return;
}
// Color ASCII path: per-cell fillText with a same-color run optim.
// Selection buffer is kept in memory every frame; the transparent <pre>'s
// textContent is built on demand in the selectstart/copy handlers so the
// paint loop never triggers a layout reflow.
const view = frame;
const buf = selectionBuffer;
const stride = gridCols + 1;
ctx.fillStyle = '#050505';
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.font = 'bold 8px Courier New';
ctx.textBaseline = 'top';
let col = 0, row = 0, prevPacked = -1;
for (let idx = 0; idx < view.length; idx += 4) {
const ch = view[idx];
const r = view[idx + 1];
const g = view[idx + 2];
const b = view[idx + 3];
const packed = (r << 16) | (g << 8) | b;
if (packed !== prevPacked) {
ctx.fillStyle = `rgb(${r},${g},${b})`;
prevPacked = packed;
}
ctx.fillText(CHAR_LUT[ch], xPos[col], yPos[row]);
buf[row * stride + col] = ch;
col++;
if (col >= gridCols) { col = 0; row++; }
}
asciiPlayer.style.display = 'block';
asciiPlayer.style.color = 'transparent';
}
// ───────── WebSocket ─────────
function connectWs(sid) {
frameBuffer.length = 0;
frameCount = 0;
measuredFps = 0;
fpsWindowFrames = 0;
fpsWindowStart = 0;
fpsBelowThreshold = false;
readyToRender = false;
clockAnchored = false;
lastPaintTime = 0;
maxPaintInterval = 0;
const proto = location.protocol === 'https:' ? 'wss:' : 'ws:';
ws = new WebSocket(`${proto}//${location.host}/ws/video?session=${encodeURIComponent(sid)}`);
ws.binaryType = 'arraybuffer';
ws.onopen = () => setStatus('BUFFERING', 'resolving');
ws.onmessage = (event) => {
if (typeof event.data === 'string') {
if (event.data.startsWith('Error:')) {
setError(event.data.replace(/^Error:\s*/, ''));
closeWs();
return;
}
if (event.data.startsWith('INIT:')) {
wsRetryCount = 0;
const p = event.data.split(':');
targetFps = parseFloat(p[1]);
renderMode = parseInt(p[2]);
pixelMode = (p.length > 5 && parseInt(p[5]) === 1);
buildCanvas(parseInt(p[3]), parseInt(p[4]));
setStatus('PLAYING', 'playing');
idleOverlay.classList.add('hidden');
if (audioEl) {
audioEl.pause();
audioEl.src = `/audio?session=${encodeURIComponent(sid)}&_=${Date.now()}`;
audioEl.muted = isMuted;
audioEl.volume = parseFloat(volumeSlider.value);
audioEl.load();
audioEl.play().catch((err) => {
// Surface failures rather than swallow them — a
// Secure-cookie-on-http misconfig used to 403 /audio
// silently.
statusPerf.textContent = `audio: ${err && err.name || 'error'}`;
statusPerf.classList.remove('hidden');
});
}
readyToRender = true;
lastFpsUpdate = performance.now();
fpsWindowStart = lastFpsUpdate;
requestAnimationFrame(renderFrame);
return;
}
// Mode-1 text frame: "<idx>\n<frame text>".
const nl = event.data.indexOf('\n');
const idx = parseInt(event.data.substring(0, nl));
frameBuffer.push({ data: event.data.substring(nl + 1), time: idx / targetFps });
} else {
const view = new DataView(event.data);
const idx = view.getUint32(0, false);
frameBuffer.push({ data: new Uint8Array(event.data, 4), time: idx / targetFps });
}
while (frameBuffer.length > FRAME_BUFFER_MAX) frameBuffer.shift();
};
ws.onclose = (evt) => {
// 1000 = normal close from our own stop/replace; 4003 = auth rejected.
if (appState !== 'playing' || evt.code === 1000 || evt.code === 4003) {
if (appState === 'playing') {
setStatus('ENDED', 'idle');
finishPlayback();
}
return;
}
wsRetryCount++;
if (wsRetryCount > WS_MAX_RETRIES) {
setError(`Stream disconnected — reconnect failed after ${WS_MAX_RETRIES} attempts`);
finishPlayback();
return;
}
const delay = wsRetryCount * 1000;
setStatus(`RECONNECTING (${wsRetryCount}/${WS_MAX_RETRIES})…`, 'resolving');
wsRetryTimer = setTimeout(() => {
wsRetryTimer = null;
if (appState === 'playing' && sessionId === sid) connectWs(sid);
}, delay);
};
ws.onerror = () => { /* onclose drives reconnect */ };
}
// ───────── Control API ─────────
async function doPlay() {
const query = queryInput.value.trim();
if (!query) { queryInput.focus(); return; }
presetHint.classList.add('hidden');
stopPoll();
closeWs();
clearCanvas();
wsRetryCount = 0;
if (wsRetryTimer) { clearTimeout(wsRetryTimer); wsRetryTimer = null; }
appState = 'resolving';
currentPreset = selectedPreset;
setUiState('resolving');
setStatus('RESOLVING…', 'resolving');
statusTitle.textContent = query;
statusLive.classList.add('hidden');
statusFps.textContent = '';
statusPerf.classList.add('hidden');
let resp, data;
try {
resp = await fetch('/api/play', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ query, preset: currentPreset }),
});
data = await resp.json();
} catch (err) {
setError('Network error — ' + err.message);
setUiState('idle');
return;
}
if (!resp.ok) {
setError(data.error || `Server error ${resp.status}`);
setUiState('idle');
return;
}
sessionId = data.session_id;
appState = 'playing';
setUiState('playing');
updateTitle(data.title, data.is_live);
connectWs(sessionId);
startPoll();
}
async function doStop() {
stopPoll();
wsRetryCount = 0;
if (wsRetryTimer) { clearTimeout(wsRetryTimer); wsRetryTimer = null; }
try { await fetch('/api/stop', { method: 'POST' }); } catch (_) {}
closeWs();
finishPlayback();
setStatus('IDLE', 'idle');
statusTitle.textContent = '';
statusLive.classList.add('hidden');
presetHint.classList.add('hidden');
}
// ───────── Status polling ─────────
function startPoll() {
stopPoll();
pollTimer = setInterval(async () => {
if (appState !== 'playing') { stopPoll(); return; }
let data;
try {
const r = await fetch('/api/status');
data = await r.json();
} catch (_) { return; }
if (data.title) updateTitle(data.title, data.is_live);
if (data.state === 'error') {
setError(data.error || 'Stream error');
closeWs();
finishPlayback();
stopPoll();
}
}, 2000);
}
function stopPoll() {
if (pollTimer) { clearInterval(pollTimer); pollTimer = null; }
}
// ───────── UI helpers ─────────
function setUiState(state) {
btnPlay.disabled = false;
btnStop.disabled = !(state === 'resolving' || state === 'playing');
}
function setStatus(label, stateClass) {
statusState.textContent = label;
statusState.className = 'status-segment status-state';
if (stateClass) statusState.classList.add('state-' + stateClass);
}
function setError(msg) {
appState = 'error';
statusTitle.textContent = '⚠ ' + msg;
setStatus('ERROR', 'error');
statusLive.classList.add('hidden');
statusFps.textContent = '';
statusPerf.classList.add('hidden');
setUiState('idle');
idleOverlay.classList.remove('hidden');
}
function updateTitle(title, isLive) {
if (title) statusTitle.textContent = title;
statusLive.classList.toggle('hidden', !isLive);
}
function finishPlayback() {
appState = 'idle';
readyToRender = false;
frameBuffer.length = 0;
if (audioEl) { audioEl.pause(); audioEl.src = ''; }
clearCanvas();
idleOverlay.classList.remove('hidden');
setUiState('idle');
statusFps.textContent = '';
statusPerf.classList.add('hidden');
fpsBelowThreshold = false;
}
function clearCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
canvas.style.display = 'none';
asciiPlayer.textContent = '';
asciiPlayer.style.display = 'none';
}
function closeWs() {
if (!ws) return;
ws.onclose = null;
ws.onerror = null;
try { ws.close(); } catch (_) {}
ws = null;
}
// ───────── Selection / copy ─────────
// The transparent <pre> exists so users can drag-select and copy the ASCII
// frame. Materializing its textContent on every paint forces a layout
// reflow per frame; instead, we materialize only when the user actually
// starts a selection or fires a copy.
const flushSelectionLayer = () => {
if (!selectionBuffer || appState !== 'playing' || renderMode === 1) return;
asciiPlayer.textContent = textDecoder.decode(selectionBuffer);
};
asciiPlayer.addEventListener('selectstart', flushSelectionLayer);
document.addEventListener('copy', flushSelectionLayer);
// ───────── Wiring ─────────
btnPlay.addEventListener('click', doPlay);
btnStop.addEventListener('click', doStop);
queryInput.addEventListener('keydown', (e) => { if (e.key === 'Enter') doPlay(); });
window.addEventListener('resize', () => {
if (gridCols > 0 && appState === 'playing') buildCanvas(gridCols, gridRows);
});

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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>ASCILINE</title>
<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover">
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Barlow+Condensed:wght@400;600;700&family=JetBrains+Mono:wght@400;500&display=swap" rel="stylesheet">
<link rel="stylesheet" href="/static/style.css">
</head>
<body>
<!-- ── TOP BAR ─────────────────────────────────────────────────── -->
<header id="topbar">
<div id="brand">ASCILINE</div>
<input
id="query-input"
type="text"
autocomplete="off"
autocorrect="off"
autocapitalize="off"
spellcheck="false"
placeholder="Video ID, URL or search…"
aria-label="Video query"
>
<button id="btn-play" class="btn btn-primary" aria-label="Play">
<span class="btn-icon"></span>
<span class="btn-label">PLAY</span>
</button>
<button id="btn-stop" class="btn btn-secondary" aria-label="Stop" disabled>
<span class="btn-icon"></span>
<span class="btn-label">STOP</span>
</button>
</header>
<!-- ── SUB BAR ─────────────────────────────────────────────────── -->
<div id="subbar">
<div id="preset-group" role="group" aria-label="Quality preset">
<span class="subbar-label">PRESET</span>
<button class="preset-btn active" data-preset="low">LOW</button>
<button class="preset-btn" data-preset="med">MED</button>
<button class="preset-btn" data-preset="high">HIGH</button>
</div>
<div id="preset-hint" class="subbar-hint hidden">
Preset change takes effect on next Play
</div>
<div id="volume-group">
<span class="subbar-label">VOL</span>
<button id="btn-mute" class="icon-btn" aria-label="Toggle mute">🔊</button>
<input type="range" id="volume-slider" min="0" max="1" step="0.05" value="1"
aria-label="Volume">
</div>
</div>
<!-- ── CANVAS PLAYER ───────────────────────────────────────────── -->
<main id="player-container">
<pre id="ascii-player"></pre>
<canvas id="ascii-canvas"></canvas>
<div id="idle-overlay">
<div id="idle-content">
<div id="idle-logo">ASCILINE</div>
<div id="idle-sub">ASCII video streaming</div>
<div id="idle-arrow">↑ type a video above and hit PLAY</div>
</div>
</div>
</main>
<!-- ── STATUS BAR ──────────────────────────────────────────────── -->
<footer id="statusbar">
<span id="status-title" class="status-segment"></span>
<span id="status-live" class="live-badge hidden">● LIVE</span>
<span id="status-state" class="status-segment status-state">IDLE</span>
<span id="status-fps" class="status-segment status-fps"></span>
<span id="status-perf-hint" class="status-segment status-perf hidden">↓ try a lower preset</span>
</footer>
<!-- hidden audio element; no src until Play -->
<audio id="ascii-audio" preload="auto"></audio>
<script src="/static/app.js"></script>
</body>
</html>

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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>ASCILINE — Enter PIN</title>
<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover">
<style>
/* Inline minimal theme — matches style.css variables without importing it
so this page loads before /static/ is auth-gated. */
:root {
--bg: #000000;
--bg2: #0d0d0d;
--bg3: #1a1a1a;
--border: #2a2a2a;
--border-hi: #3d3d3d;
--accent: #F5A623;
--accent-dim:#b87a18;
--fg: #e8e8e8;
--fg-dim: #888;
--fg-faint: #444;
--red: #e84040;
--green: #3ecf6e;
--font-ui: 'Arial Narrow', Arial, sans-serif;
--font-mono: 'Courier New', monospace;
}
*, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }
html, body {
height: 100%;
background: var(--bg);
color: var(--fg);
font-family: var(--font-ui);
display: flex;
align-items: center;
justify-content: center;
-webkit-font-smoothing: antialiased;
}
#card {
width: 320px;
display: flex;
flex-direction: column;
align-items: center;
gap: 0;
}
#brand {
font-size: 28px;
font-weight: 700;
letter-spacing: 6px;
color: var(--accent);
margin-bottom: 6px;
user-select: none;
}
#subtitle {
font-size: 12px;
letter-spacing: 3px;
color: var(--fg-faint);
text-transform: uppercase;
margin-bottom: 32px;
user-select: none;
}
/* PIN dots */
#pin-display {
display: flex;
gap: 14px;
margin-bottom: 24px;
min-height: 20px;
align-items: center;
justify-content: center;
}
.pin-dot {
width: 14px;
height: 14px;
border-radius: 50%;
border: 2px solid var(--border-hi);
background: transparent;
transition: background 120ms, border-color 120ms;
}
.pin-dot.filled {
background: var(--accent);
border-color: var(--accent);
}
/* Status message */
#msg {
height: 22px;
font-size: 13px;
font-family: var(--font-mono);
letter-spacing: 0.5px;
color: var(--fg-dim);
margin-bottom: 20px;
text-align: center;
}
#msg.error { color: var(--red); }
#msg.locked { color: var(--red); }
/* Keypad */
#keypad {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 10px;
width: 100%;
}
.key {
height: 72px;
background: var(--bg3);
border: 1.5px solid var(--border-hi);
border-radius: 8px;
color: var(--fg);
font-size: 26px;
font-weight: 600;
font-family: var(--font-ui);
cursor: pointer;
user-select: none;
display: flex;
align-items: center;
justify-content: center;
transition: background 80ms, border-color 80ms, transform 60ms;
-webkit-tap-highlight-color: transparent;
touch-action: manipulation;
}
.key:active:not(:disabled) {
background: var(--accent-dim);
border-color: var(--accent);
transform: scale(0.94);
}
.key:disabled {
opacity: 0.35;
cursor: not-allowed;
}
.key-clear {
font-size: 16px;
font-weight: 700;
letter-spacing: 1px;
color: var(--fg-dim);
}
.key-zero {
/* 0 sits in the middle column of the last row */
}
.key-submit {
background: var(--accent);
border-color: var(--accent);
color: #000;
font-size: 20px;
}
.key-submit:hover:not(:disabled) {
background: #ffb838;
border-color: #ffb838;
}
</style>
</head>
<body>
<div id="card">
<div id="brand">ASCILINE</div>
<div id="subtitle">Enter PIN to continue</div>
<div id="pin-display"></div>
<div id="msg"></div>
<div id="keypad">
<button class="key" data-digit="1">1</button>
<button class="key" data-digit="2">2</button>
<button class="key" data-digit="3">3</button>
<button class="key" data-digit="4">4</button>
<button class="key" data-digit="5">5</button>
<button class="key" data-digit="6">6</button>
<button class="key" data-digit="7">7</button>
<button class="key" data-digit="8">8</button>
<button class="key" data-digit="9">9</button>
<button class="key key-clear" data-action="clear">CLR</button>
<button class="key key-zero" data-digit="0">0</button>
<button class="key key-submit" data-action="submit">&#10003;</button>
</div>
</div>
<script>
(function () {
const MAX_LEN = 8;
let pin = "";
let locked = false;
const display = document.getElementById("pin-display");
const msg = document.getElementById("msg");
const keys = document.querySelectorAll(".key");
function renderDots(len) {
display.innerHTML = "";
for (let i = 0; i < Math.max(len, 4); i++) {
const d = document.createElement("div");
d.className = "pin-dot" + (i < len ? " filled" : "");
display.appendChild(d);
}
}
function setMsg(text, cls) {
msg.textContent = text;
msg.className = cls || "";
}
function setDisabled(state) {
keys.forEach(k => k.disabled = state);
}
renderDots(0);
document.getElementById("keypad").addEventListener("click", function (e) {
if (locked) return;
const btn = e.target.closest(".key");
if (!btn || btn.disabled) return;
const digit = btn.dataset.digit;
const action = btn.dataset.action;
if (digit !== undefined) {
if (pin.length < MAX_LEN) {
pin += digit;
renderDots(pin.length);
setMsg("");
}
} else if (action === "clear") {
pin = "";
renderDots(0);
setMsg("");
} else if (action === "submit") {
if (pin.length === 0) { setMsg("Enter your PIN", ""); return; }
submit();
}
});
// Also support physical keyboard for desktop testing.
document.addEventListener("keydown", function (e) {
if (locked) return;
if (e.key >= "0" && e.key <= "9") {
if (pin.length < MAX_LEN) {
pin += e.key;
renderDots(pin.length);
setMsg("");
}
} else if (e.key === "Backspace") {
pin = pin.slice(0, -1);
renderDots(pin.length);
setMsg("");
} else if (e.key === "Enter") {
submit();
}
});
function submit() {
setDisabled(true);
setMsg("Checking…", "");
fetch("/api/auth", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ pin: pin }),
})
.then(function (r) { return r.json().then(function (d) { return { status: r.status, data: d }; }); })
.then(function (res) {
if (res.status === 200) {
setMsg("OK", "");
// Small delay so the user sees "OK" before redirect.
setTimeout(function () { window.location.replace("/"); }, 300);
} else if (res.status === 429) {
locked = true;
setDisabled(true);
const secs = res.data.retry_after || 600;
setMsg("Too many attempts. Wait " + Math.ceil(secs / 60) + " min.", "locked");
} else {
pin = "";
renderDots(0);
setDisabled(false);
setMsg("Wrong PIN", "error");
}
})
.catch(function () {
setDisabled(false);
setMsg("Network error", "error");
});
}
})();
</script>
</body>
</html>

412
static/style.css Normal file
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/* ── ASCILINE Phase 4 — Tesla Dashboard UI ──────────────────────────────
Aesthetic: industrial utility. Barlow Condensed (labels/buttons) +
JetBrains Mono (status readout). Amber accent on pure black.
Touch targets ≥ 48px throughout. ──────────────────────────────────── */
@import url('https://fonts.googleapis.com/css2?family=Barlow+Condensed:wght@400;600;700&family=JetBrains+Mono:wght@400;500&display=swap');
/* ── CSS variables ────────────────────────────────────────────────────── */
:root {
--bg: #000000;
--bg2: #0d0d0d;
--bg3: #1a1a1a;
--border: #2a2a2a;
--border-hi: #3d3d3d;
--accent: #F5A623;
--accent-dim: #b87a18;
--accent-glow: rgba(245,166,35,.18);
--fg: #e8e8e8;
--fg-dim: #888;
--fg-faint: #444;
--red: #e84040;
--green: #3ecf6e;
--font-ui: 'Barlow Condensed', 'Arial Narrow', Arial, sans-serif;
--font-mono: 'JetBrains Mono', 'Courier New', monospace;
--topbar-h: 60px;
--subbar-h: 48px;
--statusbar-h: 40px;
}
/* ── Reset ────────────────────────────────────────────────────────────── */
*, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }
html, body {
height: 100%;
background: var(--bg);
color: var(--fg);
font-family: var(--font-ui);
overflow: hidden;
-webkit-font-smoothing: antialiased;
}
/* ── TOP BAR ──────────────────────────────────────────────────────────── */
#topbar {
position: fixed;
top: 0; left: 0; right: 0;
height: var(--topbar-h);
display: flex;
align-items: center;
gap: 10px;
padding: 0 14px;
background: var(--bg2);
border-bottom: 1px solid var(--border);
z-index: 100;
}
#brand {
font-family: var(--font-ui);
font-weight: 700;
font-size: 20px;
letter-spacing: 4px;
color: var(--accent);
white-space: nowrap;
flex-shrink: 0;
user-select: none;
}
#query-input {
flex: 1;
height: 44px;
background: var(--bg3);
border: 1.5px solid var(--border-hi);
border-radius: 6px;
color: var(--fg);
font-family: var(--font-ui);
font-size: 20px;
font-weight: 600;
letter-spacing: 0.5px;
padding: 0 16px;
outline: none;
transition: border-color 150ms, box-shadow 150ms;
min-width: 0;
caret-color: var(--accent);
}
#query-input::placeholder { color: var(--fg-faint); }
#query-input:focus {
border-color: var(--accent);
box-shadow: 0 0 0 3px var(--accent-glow);
}
/* ── Buttons ──────────────────────────────────────────────────────────── */
.btn {
display: flex;
align-items: center;
gap: 7px;
height: 44px;
padding: 0 20px;
border-radius: 6px;
border: 2px solid transparent;
font-family: var(--font-ui);
font-size: 18px;
font-weight: 700;
letter-spacing: 2px;
cursor: pointer;
user-select: none;
white-space: nowrap;
flex-shrink: 0;
transition: background 120ms, border-color 120ms, opacity 120ms, transform 80ms;
-webkit-tap-highlight-color: transparent;
touch-action: manipulation;
}
.btn:active:not(:disabled) { transform: scale(0.96); }
.btn-primary {
background: var(--accent);
color: #000;
border-color: var(--accent);
}
.btn-primary:hover:not(:disabled) {
background: #ffb838;
border-color: #ffb838;
}
.btn-primary:disabled {
background: var(--fg-faint);
border-color: var(--fg-faint);
color: #666;
cursor: not-allowed;
}
.btn-secondary {
background: transparent;
color: var(--fg);
border-color: var(--border-hi);
}
.btn-secondary:hover:not(:disabled) {
border-color: var(--fg-dim);
color: #fff;
}
.btn-secondary:disabled {
color: var(--fg-faint);
border-color: var(--fg-faint);
cursor: not-allowed;
}
.btn-icon { font-size: 14px; }
.btn-label { line-height: 1; }
/* ── SUB BAR ──────────────────────────────────────────────────────────── */
#subbar {
position: fixed;
top: var(--topbar-h);
left: 0; right: 0;
height: var(--subbar-h);
display: flex;
align-items: center;
gap: 0;
padding: 0 14px;
background: var(--bg2);
border-bottom: 1px solid var(--border);
z-index: 99;
}
.subbar-label {
font-size: 11px;
font-weight: 600;
letter-spacing: 2.5px;
color: var(--fg-faint);
margin-right: 8px;
user-select: none;
}
#preset-group {
display: flex;
align-items: center;
gap: 0;
margin-right: 18px;
}
.preset-btn {
height: 32px;
padding: 0 16px;
background: transparent;
color: var(--fg-dim);
border: 1.5px solid var(--border-hi);
font-family: var(--font-ui);
font-size: 14px;
font-weight: 700;
letter-spacing: 1.5px;
cursor: pointer;
transition: background 120ms, color 120ms, border-color 120ms;
-webkit-tap-highlight-color: transparent;
touch-action: manipulation;
margin-left: -1px; /* collapse borders */
}
.preset-btn:first-of-type { border-radius: 5px 0 0 5px; margin-left: 0; }
.preset-btn:last-of-type { border-radius: 0 5px 5px 0; }
.preset-btn:active { background: var(--accent-dim); }
.preset-btn.active {
background: var(--accent);
color: #000;
border-color: var(--accent);
z-index: 1;
}
.preset-btn:hover:not(.active) {
background: var(--bg3);
color: var(--fg);
border-color: var(--fg-dim);
z-index: 1;
}
#preset-hint {
font-size: 13px;
font-weight: 600;
color: var(--accent);
letter-spacing: 0.5px;
padding: 0 12px;
opacity: 0.85;
transition: opacity 300ms;
}
#volume-group {
display: flex;
align-items: center;
gap: 8px;
margin-left: auto;
}
.icon-btn {
height: 32px;
width: 36px;
display: flex;
align-items: center;
justify-content: center;
background: transparent;
border: 1.5px solid var(--border-hi);
border-radius: 5px;
color: var(--fg-dim);
font-size: 16px;
cursor: pointer;
transition: border-color 120ms, color 120ms;
-webkit-tap-highlight-color: transparent;
touch-action: manipulation;
}
.icon-btn:hover { border-color: var(--fg-dim); color: var(--fg); }
.icon-btn.muted { color: var(--fg-faint); }
#volume-slider {
width: 110px;
accent-color: var(--accent);
cursor: pointer;
height: 32px;
}
/* ── PLAYER CONTAINER ─────────────────────────────────────────────────── */
#player-container {
position: fixed;
top: calc(var(--topbar-h) + var(--subbar-h));
left: 0; right: 0;
bottom: var(--statusbar-h);
background: #050505;
overflow: hidden;
}
/* vendored renderer sets these directly via style; we provide base values */
#ascii-player {
margin: 0;
white-space: pre;
font-family: var(--font-mono);
display: none;
}
#ascii-canvas {
display: none;
background: #050505;
}
/* ── IDLE OVERLAY ─────────────────────────────────────────────────────── */
#idle-overlay {
position: absolute;
inset: 0;
display: flex;
align-items: center;
justify-content: center;
background: #050505;
z-index: 10;
transition: opacity 250ms ease;
}
#idle-overlay.hidden {
opacity: 0;
pointer-events: none;
}
#idle-content {
text-align: center;
user-select: none;
}
#idle-logo {
font-family: var(--font-ui);
font-size: clamp(48px, 10vw, 96px);
font-weight: 700;
letter-spacing: 16px;
color: var(--accent);
line-height: 1;
margin-bottom: 10px;
}
#idle-sub {
font-size: 16px;
letter-spacing: 4px;
color: var(--fg-faint);
text-transform: uppercase;
margin-bottom: 28px;
}
#idle-arrow {
font-size: 15px;
color: var(--fg-dim);
letter-spacing: 1px;
font-family: var(--font-ui);
font-weight: 600;
animation: pulse-arrow 2.4s ease-in-out infinite;
}
@keyframes pulse-arrow {
0%, 100% { opacity: 0.5; }
50% { opacity: 1; }
}
/* ── STATUS BAR ────────────────────────────────────────────────────────── */
#statusbar {
position: fixed;
bottom: 0; left: 0; right: 0;
height: var(--statusbar-h);
display: flex;
align-items: center;
gap: 0;
padding: 0 14px;
background: var(--bg2);
border-top: 1px solid var(--border);
z-index: 100;
font-family: var(--font-mono);
font-size: 13px;
overflow: hidden;
}
.status-segment {
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
#status-title {
flex: 1;
color: var(--fg-dim);
min-width: 0;
margin-right: 12px;
font-weight: 500;
}
.live-badge {
color: var(--red);
font-weight: 700;
font-size: 11px;
letter-spacing: 1.5px;
border: 1.5px solid var(--red);
border-radius: 3px;
padding: 0 6px;
height: 22px;
display: inline-flex;
align-items: center;
flex-shrink: 0;
margin-right: 10px;
animation: live-pulse 1.8s ease-in-out infinite;
}
@keyframes live-pulse {
0%, 100% { opacity: 1; }
50% { opacity: 0.55; }
}
.status-state {
color: var(--fg-faint);
letter-spacing: 1.5px;
font-size: 11px;
font-weight: 500;
flex-shrink: 0;
margin-right: 14px;
text-transform: uppercase;
}
.status-state.state-playing { color: var(--green); }
.status-state.state-resolving { color: var(--accent); }
.status-state.state-error { color: var(--red); }
.status-fps {
color: var(--fg-faint);
font-size: 12px;
flex-shrink: 0;
margin-right: 10px;
}
.status-perf {
color: var(--accent);
font-size: 11px;
letter-spacing: 0.5px;
flex-shrink: 0;
font-family: var(--font-ui);
font-weight: 700;
}
/* shared utility */
.hidden { display: none !important; }