Initial commit: ASCILINE YouTube Streamer
ASCII-art YouTube streaming for the Tesla in-car browser. - FastAPI server on a Mac mini, no Docker. - yt-dlp resolver: ID/URL/search. - ffmpeg with -re -fps_mode cfr for source-paced video; trivial drain consumer. Separate ffmpeg for AAC/ADTS audio. - Vendored ASCILINE renderer (MIT) for the binary wire protocol; pure fillText color path, on-demand selection flush. - HMAC PIN-gated cookie; Secure flag scheme-aware so /audio works on plain http during local dev. - LOW preset (120x50 24fps) verified clean on M4: FPS 24/24, JIT ~42ms.
This commit is contained in:
527
static/app.js
Normal file
527
static/app.js
Normal file
@@ -0,0 +1,527 @@
|
||||
// ASCILINE YouTube streamer — Tesla browser frontend.
|
||||
//
|
||||
// Wire protocol (unchanged from vendor/asciline): text INIT message
|
||||
// "INIT:fps:mode:cols:rows:pixel" then binary frames whose first 4 bytes
|
||||
// are a big-endian frame index and whose body is mode-dependent (mode 1
|
||||
// = utf-8 text; modes 2/3 = [charCode,r,g,b] per cell).
|
||||
|
||||
'use strict';
|
||||
|
||||
const queryInput = document.getElementById('query-input');
|
||||
const btnPlay = document.getElementById('btn-play');
|
||||
const btnStop = document.getElementById('btn-stop');
|
||||
const presetBtns = document.querySelectorAll('.preset-btn');
|
||||
const presetHint = document.getElementById('preset-hint');
|
||||
const btnMute = document.getElementById('btn-mute');
|
||||
const volumeSlider = document.getElementById('volume-slider');
|
||||
const playerContainer = document.getElementById('player-container');
|
||||
const asciiPlayer = document.getElementById('ascii-player');
|
||||
const canvas = document.getElementById('ascii-canvas');
|
||||
const ctx = canvas.getContext('2d');
|
||||
const idleOverlay = document.getElementById('idle-overlay');
|
||||
const audioEl = document.getElementById('ascii-audio');
|
||||
|
||||
const statusTitle = document.getElementById('status-title');
|
||||
const statusLive = document.getElementById('status-live');
|
||||
const statusState = document.getElementById('status-state');
|
||||
const statusFps = document.getElementById('status-fps');
|
||||
const statusPerf = document.getElementById('status-perf-hint');
|
||||
|
||||
let appState = 'idle'; // idle | resolving | playing | error
|
||||
let ws = null;
|
||||
let sessionId = null;
|
||||
let pollTimer = null;
|
||||
let currentPreset = 'low';
|
||||
let selectedPreset = 'low';
|
||||
|
||||
const WS_MAX_RETRIES = 5;
|
||||
let wsRetryCount = 0;
|
||||
let wsRetryTimer = null;
|
||||
|
||||
// Renderer state. Master clock is wall-clock, anchored on the first
|
||||
// server frame (audio's currentTime updates in coarse ~250 ms steps which
|
||||
// caused stall→batch-drop bursts on the M4). A small lead lets the very
|
||||
// first frame paint immediately instead of waiting half a second.
|
||||
const frameBuffer = [];
|
||||
const FRAME_BUFFER_MAX = 3; // server queue is 2; 3 keeps ~125 ms of slack
|
||||
const PRESENT_LEAD_MS = 60;
|
||||
let targetFps = 24;
|
||||
let renderMode = 1;
|
||||
let pixelMode = false;
|
||||
let readyToRender = false;
|
||||
let gridCols = 0, gridRows = 0;
|
||||
let charWidth = 0, charHeight = 0;
|
||||
let xPos = null, yPos = null;
|
||||
let dotImageData = null;
|
||||
let selectionBuffer = null;
|
||||
let clockAnchored = false;
|
||||
let streamStartTime = 0;
|
||||
const textDecoder = new TextDecoder();
|
||||
const CHAR_LUT = Array.from({ length: 128 }, (_, i) => String.fromCharCode(i));
|
||||
|
||||
// HUD: painted FPS plus worst paint-to-paint gap (JIT) and current client
|
||||
// buffer depth. JIT exposes bursts that a 1-second average would smear.
|
||||
let frameCount = 0;
|
||||
let measuredFps = 0;
|
||||
let lastFpsUpdate = 0;
|
||||
let fpsWindowFrames = 0;
|
||||
let fpsWindowStart = 0;
|
||||
let fpsBelowThreshold = false;
|
||||
let lastPaintTime = 0;
|
||||
let maxPaintInterval = 0;
|
||||
|
||||
// ───────── Preset selection UI ─────────
|
||||
presetBtns.forEach(btn => {
|
||||
btn.addEventListener('click', () => {
|
||||
const p = btn.dataset.preset;
|
||||
if (p === selectedPreset) return;
|
||||
selectedPreset = p;
|
||||
presetBtns.forEach(b => b.classList.toggle('active', b.dataset.preset === p));
|
||||
if (appState === 'playing') presetHint.classList.remove('hidden');
|
||||
});
|
||||
});
|
||||
|
||||
// ───────── Volume / mute ─────────
|
||||
let isMuted = false;
|
||||
|
||||
volumeSlider.addEventListener('input', () => {
|
||||
if (!audioEl) return;
|
||||
audioEl.volume = parseFloat(volumeSlider.value);
|
||||
isMuted = audioEl.volume === 0;
|
||||
updateMuteBtn();
|
||||
});
|
||||
|
||||
btnMute.addEventListener('click', () => {
|
||||
isMuted = !isMuted;
|
||||
if (audioEl) audioEl.muted = isMuted;
|
||||
updateMuteBtn();
|
||||
});
|
||||
|
||||
function updateMuteBtn() {
|
||||
btnMute.textContent = isMuted ? '🔇' : '🔊';
|
||||
btnMute.classList.toggle('muted', isMuted);
|
||||
}
|
||||
|
||||
// ───────── Canvas setup ─────────
|
||||
function buildCanvas(cols, rows) {
|
||||
gridCols = cols;
|
||||
gridRows = rows;
|
||||
|
||||
const syncSize = (el) => {
|
||||
el.style.width = playerContainer.clientWidth + 'px';
|
||||
el.style.height = playerContainer.clientHeight + 'px';
|
||||
el.style.objectFit = 'contain';
|
||||
el.style.position = 'absolute';
|
||||
el.style.top = '0';
|
||||
el.style.left = '0';
|
||||
};
|
||||
|
||||
if (pixelMode) {
|
||||
canvas.width = cols;
|
||||
canvas.height = rows;
|
||||
canvas.style.display = 'block';
|
||||
canvas.style.imageRendering = 'pixelated';
|
||||
dotImageData = ctx.createImageData(cols, rows);
|
||||
const d = dotImageData.data;
|
||||
for (let i = 3; i < d.length; i += 4) d[i] = 255;
|
||||
syncSize(canvas);
|
||||
asciiPlayer.style.display = 'none';
|
||||
return;
|
||||
}
|
||||
|
||||
canvas.style.imageRendering = '';
|
||||
dotImageData = null;
|
||||
ctx.font = 'bold 8px Courier New';
|
||||
charWidth = ctx.measureText('M').width;
|
||||
charHeight = 8;
|
||||
canvas.width = cols * charWidth;
|
||||
canvas.height = rows * charHeight;
|
||||
canvas.style.display = 'block';
|
||||
|
||||
selectionBuffer = new Uint8Array((cols + 1) * rows);
|
||||
for (let r = 0; r < rows; r++) selectionBuffer[r * (cols + 1) + cols] = 10;
|
||||
|
||||
syncSize(canvas);
|
||||
|
||||
const cw = playerContainer.clientWidth;
|
||||
const ch = playerContainer.clientHeight;
|
||||
const fs = Math.min(cw / canvas.width, ch / canvas.height);
|
||||
const ox = (cw - canvas.width * fs) / 2;
|
||||
const oy = (ch - canvas.height * fs) / 2;
|
||||
|
||||
asciiPlayer.style.width = canvas.width + 'px';
|
||||
asciiPlayer.style.height = canvas.height + 'px';
|
||||
asciiPlayer.style.position = 'absolute';
|
||||
asciiPlayer.style.top = '0';
|
||||
asciiPlayer.style.left = '0';
|
||||
asciiPlayer.style.transformOrigin = 'top left';
|
||||
asciiPlayer.style.transform = `translate(${ox}px,${oy}px) scale(${fs})`;
|
||||
asciiPlayer.style.fontSize = '8px';
|
||||
asciiPlayer.style.lineHeight = '8px';
|
||||
|
||||
ctx.font = 'bold 8px Courier New';
|
||||
ctx.textBaseline = 'top';
|
||||
xPos = new Float32Array(cols);
|
||||
yPos = new Float32Array(rows);
|
||||
for (let c = 0; c < cols; c++) xPos[c] = c * charWidth;
|
||||
for (let r = 0; r < rows; r++) yPos[r] = r * charHeight;
|
||||
}
|
||||
|
||||
// ───────── Render loop ─────────
|
||||
function renderFrame(now) {
|
||||
if (appState !== 'playing' || !readyToRender) return;
|
||||
requestAnimationFrame(renderFrame);
|
||||
|
||||
if (frameBuffer.length === 0) return;
|
||||
|
||||
if (!clockAnchored) {
|
||||
streamStartTime = now - frameBuffer[0].time * 1000 - PRESENT_LEAD_MS;
|
||||
clockAnchored = true;
|
||||
}
|
||||
const masterClock = (now - streamStartTime) / 1000.0;
|
||||
|
||||
// Drop frames that fell visibly behind (>100 ms) so a tab that was
|
||||
// backgrounded for a moment doesn't replay a backlog on resume.
|
||||
while (frameBuffer.length > 1 && frameBuffer[0].time < masterClock - 0.1) {
|
||||
frameBuffer.shift();
|
||||
}
|
||||
if (frameBuffer[0].time > masterClock + 0.05) return;
|
||||
|
||||
const frameObj = frameBuffer.shift();
|
||||
const frame = frameObj.data;
|
||||
|
||||
frameCount++;
|
||||
if (lastPaintTime > 0) {
|
||||
const gap = now - lastPaintTime;
|
||||
if (gap > maxPaintInterval) maxPaintInterval = gap;
|
||||
}
|
||||
lastPaintTime = now;
|
||||
|
||||
if (now - lastFpsUpdate >= 1000) {
|
||||
measuredFps = frameCount;
|
||||
frameCount = 0;
|
||||
lastFpsUpdate = now;
|
||||
const jitter = Math.round(maxPaintInterval);
|
||||
maxPaintInterval = 0;
|
||||
statusFps.textContent =
|
||||
`FPS ${measuredFps}/${Math.round(targetFps)} ` +
|
||||
`JIT ${jitter}ms BUF ${frameBuffer.length}`;
|
||||
}
|
||||
|
||||
fpsWindowFrames++;
|
||||
if (now - fpsWindowStart >= 5000) {
|
||||
const windowFps = fpsWindowFrames / 5;
|
||||
fpsBelowThreshold = windowFps < targetFps * 0.70;
|
||||
statusPerf.classList.toggle('hidden', !fpsBelowThreshold);
|
||||
fpsWindowFrames = 0;
|
||||
fpsWindowStart = now;
|
||||
}
|
||||
|
||||
if (renderMode === 1) {
|
||||
asciiPlayer.style.display = 'block';
|
||||
asciiPlayer.style.color = '#fff';
|
||||
asciiPlayer.textContent = frame;
|
||||
return;
|
||||
}
|
||||
if (pixelMode) {
|
||||
const view = frame;
|
||||
const data = dotImageData.data;
|
||||
for (let src = 0, dst = 0; src < view.length; src += 3, dst += 4) {
|
||||
data[dst] = view[src + 2];
|
||||
data[dst + 1] = view[src + 1];
|
||||
data[dst + 2] = view[src];
|
||||
}
|
||||
ctx.putImageData(dotImageData, 0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
// Color ASCII path: per-cell fillText with a same-color run optim.
|
||||
// Selection buffer is kept in memory every frame; the transparent <pre>'s
|
||||
// textContent is built on demand in the selectstart/copy handlers so the
|
||||
// paint loop never triggers a layout reflow.
|
||||
const view = frame;
|
||||
const buf = selectionBuffer;
|
||||
const stride = gridCols + 1;
|
||||
ctx.fillStyle = '#050505';
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
ctx.font = 'bold 8px Courier New';
|
||||
ctx.textBaseline = 'top';
|
||||
let col = 0, row = 0, prevPacked = -1;
|
||||
for (let idx = 0; idx < view.length; idx += 4) {
|
||||
const ch = view[idx];
|
||||
const r = view[idx + 1];
|
||||
const g = view[idx + 2];
|
||||
const b = view[idx + 3];
|
||||
const packed = (r << 16) | (g << 8) | b;
|
||||
if (packed !== prevPacked) {
|
||||
ctx.fillStyle = `rgb(${r},${g},${b})`;
|
||||
prevPacked = packed;
|
||||
}
|
||||
ctx.fillText(CHAR_LUT[ch], xPos[col], yPos[row]);
|
||||
buf[row * stride + col] = ch;
|
||||
col++;
|
||||
if (col >= gridCols) { col = 0; row++; }
|
||||
}
|
||||
asciiPlayer.style.display = 'block';
|
||||
asciiPlayer.style.color = 'transparent';
|
||||
}
|
||||
|
||||
// ───────── WebSocket ─────────
|
||||
function connectWs(sid) {
|
||||
frameBuffer.length = 0;
|
||||
frameCount = 0;
|
||||
measuredFps = 0;
|
||||
fpsWindowFrames = 0;
|
||||
fpsWindowStart = 0;
|
||||
fpsBelowThreshold = false;
|
||||
readyToRender = false;
|
||||
clockAnchored = false;
|
||||
lastPaintTime = 0;
|
||||
maxPaintInterval = 0;
|
||||
|
||||
const proto = location.protocol === 'https:' ? 'wss:' : 'ws:';
|
||||
ws = new WebSocket(`${proto}//${location.host}/ws/video?session=${encodeURIComponent(sid)}`);
|
||||
ws.binaryType = 'arraybuffer';
|
||||
|
||||
ws.onopen = () => setStatus('BUFFERING', 'resolving');
|
||||
|
||||
ws.onmessage = (event) => {
|
||||
if (typeof event.data === 'string') {
|
||||
if (event.data.startsWith('Error:')) {
|
||||
setError(event.data.replace(/^Error:\s*/, ''));
|
||||
closeWs();
|
||||
return;
|
||||
}
|
||||
if (event.data.startsWith('INIT:')) {
|
||||
wsRetryCount = 0;
|
||||
const p = event.data.split(':');
|
||||
targetFps = parseFloat(p[1]);
|
||||
renderMode = parseInt(p[2]);
|
||||
pixelMode = (p.length > 5 && parseInt(p[5]) === 1);
|
||||
buildCanvas(parseInt(p[3]), parseInt(p[4]));
|
||||
|
||||
setStatus('PLAYING', 'playing');
|
||||
idleOverlay.classList.add('hidden');
|
||||
|
||||
if (audioEl) {
|
||||
audioEl.pause();
|
||||
audioEl.src = `/audio?session=${encodeURIComponent(sid)}&_=${Date.now()}`;
|
||||
audioEl.muted = isMuted;
|
||||
audioEl.volume = parseFloat(volumeSlider.value);
|
||||
audioEl.load();
|
||||
audioEl.play().catch((err) => {
|
||||
// Surface failures rather than swallow them — a
|
||||
// Secure-cookie-on-http misconfig used to 403 /audio
|
||||
// silently.
|
||||
statusPerf.textContent = `audio: ${err && err.name || 'error'}`;
|
||||
statusPerf.classList.remove('hidden');
|
||||
});
|
||||
}
|
||||
|
||||
readyToRender = true;
|
||||
lastFpsUpdate = performance.now();
|
||||
fpsWindowStart = lastFpsUpdate;
|
||||
requestAnimationFrame(renderFrame);
|
||||
return;
|
||||
}
|
||||
// Mode-1 text frame: "<idx>\n<frame text>".
|
||||
const nl = event.data.indexOf('\n');
|
||||
const idx = parseInt(event.data.substring(0, nl));
|
||||
frameBuffer.push({ data: event.data.substring(nl + 1), time: idx / targetFps });
|
||||
} else {
|
||||
const view = new DataView(event.data);
|
||||
const idx = view.getUint32(0, false);
|
||||
frameBuffer.push({ data: new Uint8Array(event.data, 4), time: idx / targetFps });
|
||||
}
|
||||
while (frameBuffer.length > FRAME_BUFFER_MAX) frameBuffer.shift();
|
||||
};
|
||||
|
||||
ws.onclose = (evt) => {
|
||||
// 1000 = normal close from our own stop/replace; 4003 = auth rejected.
|
||||
if (appState !== 'playing' || evt.code === 1000 || evt.code === 4003) {
|
||||
if (appState === 'playing') {
|
||||
setStatus('ENDED', 'idle');
|
||||
finishPlayback();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
wsRetryCount++;
|
||||
if (wsRetryCount > WS_MAX_RETRIES) {
|
||||
setError(`Stream disconnected — reconnect failed after ${WS_MAX_RETRIES} attempts`);
|
||||
finishPlayback();
|
||||
return;
|
||||
}
|
||||
const delay = wsRetryCount * 1000;
|
||||
setStatus(`RECONNECTING (${wsRetryCount}/${WS_MAX_RETRIES})…`, 'resolving');
|
||||
wsRetryTimer = setTimeout(() => {
|
||||
wsRetryTimer = null;
|
||||
if (appState === 'playing' && sessionId === sid) connectWs(sid);
|
||||
}, delay);
|
||||
};
|
||||
|
||||
ws.onerror = () => { /* onclose drives reconnect */ };
|
||||
}
|
||||
|
||||
// ───────── Control API ─────────
|
||||
async function doPlay() {
|
||||
const query = queryInput.value.trim();
|
||||
if (!query) { queryInput.focus(); return; }
|
||||
|
||||
presetHint.classList.add('hidden');
|
||||
stopPoll();
|
||||
closeWs();
|
||||
clearCanvas();
|
||||
|
||||
wsRetryCount = 0;
|
||||
if (wsRetryTimer) { clearTimeout(wsRetryTimer); wsRetryTimer = null; }
|
||||
|
||||
appState = 'resolving';
|
||||
currentPreset = selectedPreset;
|
||||
setUiState('resolving');
|
||||
setStatus('RESOLVING…', 'resolving');
|
||||
statusTitle.textContent = query;
|
||||
statusLive.classList.add('hidden');
|
||||
statusFps.textContent = '';
|
||||
statusPerf.classList.add('hidden');
|
||||
|
||||
let resp, data;
|
||||
try {
|
||||
resp = await fetch('/api/play', {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ query, preset: currentPreset }),
|
||||
});
|
||||
data = await resp.json();
|
||||
} catch (err) {
|
||||
setError('Network error — ' + err.message);
|
||||
setUiState('idle');
|
||||
return;
|
||||
}
|
||||
if (!resp.ok) {
|
||||
setError(data.error || `Server error ${resp.status}`);
|
||||
setUiState('idle');
|
||||
return;
|
||||
}
|
||||
|
||||
sessionId = data.session_id;
|
||||
appState = 'playing';
|
||||
setUiState('playing');
|
||||
updateTitle(data.title, data.is_live);
|
||||
connectWs(sessionId);
|
||||
startPoll();
|
||||
}
|
||||
|
||||
async function doStop() {
|
||||
stopPoll();
|
||||
wsRetryCount = 0;
|
||||
if (wsRetryTimer) { clearTimeout(wsRetryTimer); wsRetryTimer = null; }
|
||||
try { await fetch('/api/stop', { method: 'POST' }); } catch (_) {}
|
||||
closeWs();
|
||||
finishPlayback();
|
||||
setStatus('IDLE', 'idle');
|
||||
statusTitle.textContent = '';
|
||||
statusLive.classList.add('hidden');
|
||||
presetHint.classList.add('hidden');
|
||||
}
|
||||
|
||||
// ───────── Status polling ─────────
|
||||
function startPoll() {
|
||||
stopPoll();
|
||||
pollTimer = setInterval(async () => {
|
||||
if (appState !== 'playing') { stopPoll(); return; }
|
||||
let data;
|
||||
try {
|
||||
const r = await fetch('/api/status');
|
||||
data = await r.json();
|
||||
} catch (_) { return; }
|
||||
if (data.title) updateTitle(data.title, data.is_live);
|
||||
if (data.state === 'error') {
|
||||
setError(data.error || 'Stream error');
|
||||
closeWs();
|
||||
finishPlayback();
|
||||
stopPoll();
|
||||
}
|
||||
}, 2000);
|
||||
}
|
||||
|
||||
function stopPoll() {
|
||||
if (pollTimer) { clearInterval(pollTimer); pollTimer = null; }
|
||||
}
|
||||
|
||||
// ───────── UI helpers ─────────
|
||||
function setUiState(state) {
|
||||
btnPlay.disabled = false;
|
||||
btnStop.disabled = !(state === 'resolving' || state === 'playing');
|
||||
}
|
||||
|
||||
function setStatus(label, stateClass) {
|
||||
statusState.textContent = label;
|
||||
statusState.className = 'status-segment status-state';
|
||||
if (stateClass) statusState.classList.add('state-' + stateClass);
|
||||
}
|
||||
|
||||
function setError(msg) {
|
||||
appState = 'error';
|
||||
statusTitle.textContent = '⚠ ' + msg;
|
||||
setStatus('ERROR', 'error');
|
||||
statusLive.classList.add('hidden');
|
||||
statusFps.textContent = '';
|
||||
statusPerf.classList.add('hidden');
|
||||
setUiState('idle');
|
||||
idleOverlay.classList.remove('hidden');
|
||||
}
|
||||
|
||||
function updateTitle(title, isLive) {
|
||||
if (title) statusTitle.textContent = title;
|
||||
statusLive.classList.toggle('hidden', !isLive);
|
||||
}
|
||||
|
||||
function finishPlayback() {
|
||||
appState = 'idle';
|
||||
readyToRender = false;
|
||||
frameBuffer.length = 0;
|
||||
if (audioEl) { audioEl.pause(); audioEl.src = ''; }
|
||||
clearCanvas();
|
||||
idleOverlay.classList.remove('hidden');
|
||||
setUiState('idle');
|
||||
statusFps.textContent = '';
|
||||
statusPerf.classList.add('hidden');
|
||||
fpsBelowThreshold = false;
|
||||
}
|
||||
|
||||
function clearCanvas() {
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
canvas.style.display = 'none';
|
||||
asciiPlayer.textContent = '';
|
||||
asciiPlayer.style.display = 'none';
|
||||
}
|
||||
|
||||
function closeWs() {
|
||||
if (!ws) return;
|
||||
ws.onclose = null;
|
||||
ws.onerror = null;
|
||||
try { ws.close(); } catch (_) {}
|
||||
ws = null;
|
||||
}
|
||||
|
||||
// ───────── Selection / copy ─────────
|
||||
// The transparent <pre> exists so users can drag-select and copy the ASCII
|
||||
// frame. Materializing its textContent on every paint forces a layout
|
||||
// reflow per frame; instead, we materialize only when the user actually
|
||||
// starts a selection or fires a copy.
|
||||
const flushSelectionLayer = () => {
|
||||
if (!selectionBuffer || appState !== 'playing' || renderMode === 1) return;
|
||||
asciiPlayer.textContent = textDecoder.decode(selectionBuffer);
|
||||
};
|
||||
asciiPlayer.addEventListener('selectstart', flushSelectionLayer);
|
||||
document.addEventListener('copy', flushSelectionLayer);
|
||||
|
||||
// ───────── Wiring ─────────
|
||||
btnPlay.addEventListener('click', doPlay);
|
||||
btnStop.addEventListener('click', doStop);
|
||||
queryInput.addEventListener('keydown', (e) => { if (e.key === 'Enter') doPlay(); });
|
||||
|
||||
window.addEventListener('resize', () => {
|
||||
if (gridCols > 0 && appState === 'playing') buildCanvas(gridCols, gridRows);
|
||||
});
|
||||
Reference in New Issue
Block a user